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    <title>Many Ninja</title>
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    <description>Recent content on Many Ninja</description>
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    <lastBuildDate>Wed, 25 Mar 2026 00:00:00 +0000</lastBuildDate>
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      <title>kishi Go Runtime</title>
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      <pubDate>Wed, 25 Mar 2026 00:00:00 +0000</pubDate>
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      <description>Go-based runtime/server for Emu-Gate with modular composition, admin APIs, websocket bridges, and worker-backed live session infrastructure.</description>
    </item>
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      <title>Orbis v1</title>
      <link>//localhost:9000/projects/orbis-v1/</link>
      <pubDate>Wed, 25 Mar 2026 00:00:00 +0000</pubDate>
      <guid>//localhost:9000/projects/orbis-v1/</guid>
      <description>Custom Zig engine and application stack spanning native apps, WASM-delivered tools, game prototypes, editor workflows, media systems, and RPC-first browser delivery.</description>
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      <title>rs-kishi Prototype</title>
      <link>//localhost:9000/projects/rs-kishi-prototype/</link>
      <pubDate>Wed, 25 Mar 2026 00:00:00 +0000</pubDate>
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      <description>Rust-based prototype path for ROM management, emulator orchestration, browser portals, admin tooling, and live session gateways.</description>
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      <title>Emugate</title>
      <link>//localhost:9000/projects/emugate/</link>
      <pubDate>Tue, 17 Mar 2026 00:00:00 +0000</pubDate>
      <guid>//localhost:9000/projects/emugate/</guid>
      <description>Browser-facing emulator gateway experience with live sessions, browser portals, and realtime media/control delivery.</description>
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      <title>Capabilities</title>
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      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;Many Ninja is being positioned from real repo evidence, not generic service copy.&lt;/p&gt;&#xA;&lt;h2 id=&#34;strong-capability-areas&#34;&gt;Strong Capability Areas&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Custom web platforms&lt;/li&gt;&#xA;&lt;li&gt;Admin and operations systems&lt;/li&gt;&#xA;&lt;li&gt;Realtime and streaming systems&lt;/li&gt;&#xA;&lt;li&gt;Orchestration and runtime control&lt;/li&gt;&#xA;&lt;li&gt;Content ingestion and scanning pipelines&lt;/li&gt;&#xA;&lt;li&gt;User accounts and access control&lt;/li&gt;&#xA;&lt;li&gt;API, RPC, and control planes&lt;/li&gt;&#xA;&lt;li&gt;Browser-based interactive delivery&lt;/li&gt;&#xA;&lt;li&gt;Backend application architecture&lt;/li&gt;&#xA;&lt;li&gt;Go backend and runtime development&lt;/li&gt;&#xA;&lt;li&gt;Modular application architecture&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;emerging-capability-areas&#34;&gt;Emerging Capability Areas&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Media-heavy systems&lt;/li&gt;&#xA;&lt;li&gt;Internal workflow software&lt;/li&gt;&#xA;&lt;li&gt;Interactive and game-adjacent systems&lt;/li&gt;&#xA;&lt;li&gt;Productized platform thinking&lt;/li&gt;&#xA;&lt;li&gt;Automation and background processing&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;what-that-means-in-practice&#34;&gt;What That Means In Practice&lt;/h2&gt;&#xA;&lt;p&gt;The current proof points show Many Ninja working on systems that sit between:&lt;/p&gt;</description>
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      <title>Contact</title>
      <link>//localhost:9000/contact/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;Many Ninja is being built as a company site around real code, active experiments, and shipping product ideas.&lt;/p&gt;&#xA;&lt;h2 id=&#34;main-destinations&#34;&gt;Main Destinations&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://janes.co/&#34;&gt;janes.co&lt;/a&gt; for the personal site&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://develop.drezdin.com/&#34;&gt;develop.drezdin.com&lt;/a&gt; for experiments and works in progress&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://drezdin.com/&#34;&gt;drezdin.com&lt;/a&gt; for the Emugate experience&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;what-to-reach-out-about&#34;&gt;What To Reach Out About&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;custom software projects&lt;/li&gt;&#xA;&lt;li&gt;realtime or browser-delivered product ideas&lt;/li&gt;&#xA;&lt;li&gt;internal tools and operations platforms&lt;/li&gt;&#xA;&lt;li&gt;product architecture and implementation&lt;/li&gt;&#xA;&lt;li&gt;collaboration around Many Ninja&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;notes&#34;&gt;Notes&lt;/h2&gt;&#xA;&lt;p&gt;&lt;code&gt;develop.drezdin.com&lt;/code&gt; can be down sometimes while experiments are moving around. If that happens, the other links still help show the broader story.&lt;/p&gt;</description>
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      <title>Fractal Lab</title>
      <link>//localhost:9000/fractal-lab/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>//localhost:9000/fractal-lab/</guid>
      <description>&lt;p&gt;Fractal Lab is a live WebAssembly proof pulled from the &lt;code&gt;orbis-v1&lt;/code&gt; stack and wired directly into the Many Ninja site.&lt;/p&gt;&#xA;&lt;p&gt;It matters because it demonstrates something more concrete than marketing copy:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;custom Zig application work&lt;/li&gt;&#xA;&lt;li&gt;browser delivery through WebAssembly&lt;/li&gt;&#xA;&lt;li&gt;interactive visual software&lt;/li&gt;&#xA;&lt;li&gt;a reusable engine/application foundation behind the experience&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;live-build&#34;&gt;Live Build&lt;/h2&gt;&#xA;&lt;div class=&#34;lab-frame&#34;&gt;&#xA;  &lt;iframe src=&#34;//localhost:9000/games/fractal/&#34; title=&#34;Fractal Lab&#34; loading=&#34;lazy&#34;&gt;&lt;/iframe&gt;&#xA;&lt;/div&gt;&#xA;&lt;h2 id=&#34;quick-instructions&#34;&gt;Quick Instructions&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Press &lt;code&gt;1&lt;/code&gt; for one fractal mode&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;code&gt;2&lt;/code&gt; for the good one&lt;/li&gt;&#xA;&lt;li&gt;Press &lt;code&gt;2&lt;/code&gt; because &lt;code&gt;2&lt;/code&gt; is required&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;If someone asks which one to try first, the answer is still &lt;code&gt;2&lt;/code&gt;.&lt;/p&gt;</description>
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